local L0_1, L1_1
L0_1 = {}
L0_1.None = 0
L0_1.Take = 1
L0_1.Put = 2
EquipInSlotType = L0_1
L0_1 = {}
L0_1.None = 0
L0_1.SwordOneHand = 1
L0_1.CrossBow = 2
L0_1.SmallShield = 3
L0_1.Spear = 4
L0_1.Catalyst = 5
L0_1.Bow = 6
L0_1.Claymore = 7
L0_1.Pole = 8
EquipEntityType = L0_1
